Welcome to Spirit Path

Indoor navigation app for the visually impaired

About

Spirit Path is a proof-of-concept application created for our Software Engineering course. The goal is to explore how requirements and specifications guide design decisions while delivering a working demonstration of an assistive technology system.

Our project focuses on helping visually impaired individuals navigate indoor spaces safely. Using a combination of sensor beacons, mobile guidance, and route safety indicators, Spirit Path aims to reduce obstacles and provide confidence in environments like schools, offices, or shopping centers.

Since this is an academic proof-of-concept, our emphasis is on:

Spirit Path is not yet a commercial product, but it demonstrates how thoughtful requirements engineering can lay the foundation for life-changing accessibility solutions.

Our Services

Spirit Path focuses on proof-of-concept solutions for safe indoor navigation for individuals who are blind or visually impaired. Our services combine user research, assistive technology, and practical design methods to explore how indoor guidance systems can improve independence.

Our Team

Roles mirror our SPMP: rotating leadership and functional sub-teams focused on requirements & specifications.

AJ Kimbrough

AJ Kimbrough

Rotating Team Leader (PPP/Interim II)

Coordinates planning, scheduling, and early requirements elicitation.

Deeptanshu Patel

Deeptanshu Patel

Rotating Team Leader (Interim I)

Manages risk identification and communication with stakeholders.

Diego Ibarra

Diego Ibarra

Rotating Team Leader (Final Project I)

Oversees requirements analysis and coordinates specification tasks.

Heather Stephens

Heather Stephens

Rotating Team Leader (Final II)

Ensures quality of deliverables and guides project documentation.

Ayaan Khan

Ayaan Khan

Developer — Core Navigation

Works on safe indoor path guidance and interaction flows.

Bukunmi Adegbonmire

Bukunmi Adegbonmire

Developer — TTS & Haptics

Designs auditory and tactile feedback patterns for accessibility.

Cameron Gai

Cameron Gai

Developer — OCR

Explores OCR for signs and room labels to supplement routing.

Ethan Urhoghide

Ethan Urhoghide

Developer — Obstacle Detection

Researches approaches to identify obstacles and hazards indoors.

Hemanta Regmi

Hemanta Regmi

Platform Engineer — iOS/Android

Works on app integration across platforms and API design.

Jorge Quintero

Jorge Quintero

QA / Tester

Validates prototypes and checks conformance to requirements.

Roger Belman

Roger Belman

QA / Tester

Helps verify specifications and core functionality in tests.

Project Management Plan

Our SPMP for the indoor blind navigation proof-of-concept.

Group Presentation

The deck summarizes problem context, accessibility goals, architecture (client, routing service, mapping & vision), demo flows (start navigation, deviation recovery), and results from pilot tests with blind/low-vision users.

Presentation Deck

View our team’s presentation directly in Canva.

Spirit Path

Enter info for early access and updates

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